liuhuaninc

Four shared rounds. Twelve curious fish. Cast together, help a friend, and decide what goes back in the water.
The station reports normal. Trace its stale broadcast, find the crew, and contain what moves through the ducts.
Explore a village on a walking tortoise. Help three new neighbours choose a home. No battle required.
Two miners below. Two ways out. Use light, tools and teamwork to bring them home.
Steal tomorrow's orchard. Three ways in, a fixed patrol, and room to recover in a system-neutral fantasy heist.
Four illustrated fantasy rooms with tools to try, clear feedback, layered hints and more than one way through.
Three fantasy journeys with route choices, cargo dilemmas, lying milestones, and consequences on arrival.
Split routes. Save the worker. Silence the bell. Three mapped pursuit scenes for your fantasy RPG.
Your shadow has your identity. Visit three places, choose what to recover, and stop teaching it who you are.
You are the meeting. Keep six agenda items alive without consensus in this surreal solo paper game.
Return a bad Wednesday. Inspect three linked events, spend two refund stamps, and preserve one consequence.
Three claimants negotiate an imaginary final slice. Private scores, one veto each, three rounds, and the ants.
A resume recruits its reader. Keep two anchors, strike one clause, rewrite another, and decide whether to sign.
16 character tie cards, a join-in guide and fillable sheets for forming a party or welcoming one new character.
8 fantasy job notices with matching one-page GM briefs, printable handouts and screen-ready PNGs.
A missing bell, six conflicting needs, and one last ferry. A system-neutral tabletop scene.